Computing at SKA


At South Kirkby Academy, we aim to ensure that all children have opportunities to use I.T., to learn to code and program, and develop computing skills that they can apply in their learning and in their lives. At SKA, we intend develop a variety of skills to enable our pupils to explore, exchange, analyse and present information effectively, which we hope will help them develop transferable tools and characteristics needed to be successful in an increasingly technology-focused world. Alongside this, we intend to develop children’s curiosity in computing using relevant themes so that they understand its value and are inspired to become life-long learners of computing which may later create opportunities for success.


Through logically-sequenced small steps of learning in the scheme, pupils acquire and make use of fundamental computer science skills, including the ability to think logically, algorithmically and analytically, whilst encouraging them to understand and apply other skills like reasoning, abstraction and data representation. This progressive approach helps to embed ‘stickable’ learning which is then continually built upon in order to deepen pupils’ understanding. Our chosen coding scheme of work enables all learners, including the most disadvantaged and learners with high levels of SEN/D, to be supported and successful through a pictorial, audial and kinaesthetic (via electronic tablet) approach that promotes independent learning. The programme itself adapts to errors and misconceptions children display by highlighting errors and suggesting solutions. It does this both visually and verbally, thereby enhancing learning through dual coding. It covers all of the basic concepts and learning that children need to understand in order to engage in simple programming and extends learning as children progress through its courses, eventually stretching beyond the requirements of the National Curriculum for Key Stage 2.

We are also proud to support Safer Internet Day and we provide regular opportunities throughout the year to discuss current issues related to online safety through PSHE lessons, regular Well-being Assemblies and online safety workshops. The use of IT is also implemented within other subjects across the curriculum to further model its application and to enhance children's learning and these links are planned through our Computing Curriculum Links document. Reading is also interwoven throughout our computing curriculum. Children are encouraged to read online documents, retrieve and clarify subject-specific research and comprehend the subject specific vocabulary that they will encounter through our coding scheme of work and various forms of media, for example, Microsoft applications.


We ensure that children are provided with opportunities to make good progress and attain highly, particularly in the aspect of computer science. Through exposure to fun and engaging problem-solving tasks involving debugging, rewriting code and manipulation of media, pupils have increased resilience and display positive learning attitudes and behaviours, such as perseverance, a growth-mindset and critical thinking. Our pupils also have a clear understanding how to use internet technology both safely and responsibly, and can articulate the appropriate response to a variety of online safety scenarios. Progress and impact for computing is measured termly by teachers through a triangulation of evidence consisting of progression through the coding scheme of work, competence and confidence with use of Office applications, and through pupil feedback. 

Whole School Overview for Computing

Overview of each Course

Course A Course B Course C Course D Ramp up to Course E Course E Ramp up to Course F Course F

Suitable for pre-readers.

Pupils learn the basics of computer science and internet safety. At the end of the course, they create their very own game or story they can share.

*'Going places safely'

Suitable for pre-readers.

Pupils learn the basics of computer science and internet safety. At the end of the course, they create their very own game or story they can share.

*'Your digital footprint'

*'It's great to create and    play fair.

Pupils create programs with sequencing, loops, and events. Pupils translate their initials into binary, investigate different problem-solving techniques, and learn how to respond to cyberbullying. At the end of the course, pupils create their very own game or story they can share!

*'Screen out the mean'

Students develop their understanding of nested loops, while loops, conditionals, and events. Beyond coding, students learn about digital citizenship.

*'Digital citizenship'

Pupils start coding with algorithms, loops, conditionals, and events and then they move on functions.


In this part of course E, pupils design and create a capstone project they can share with your friends.

*'Private and personal        information'

*'Digital sharing'

Pupils learn to use different kinds of loops, events, functions, and conditionals. Pupils investigate different problem-solving techniques and discuss societal impacts of computing and the internet.


In the second part of this course, pupils design and create a more complex capstone project they can share with friends.

*'The power of words'


*This is a sub-section of the course linked to online safety.

Whole School Curriculum Mapping

 Curriculum Mapping Overview for Computing 2020-2021.docxDownload
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Computing Progression Statements

 Computing Vocabulary Progression.docxDownload
 Online Safety Progression Statements KS2 (UKCCIS).docxDownload
 Skills Progression for use of Tablets KS2.docxDownload
 Skills Progression Overview for KS2.docxDownload
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 The Three Strands of Computing

There are three main strands of the Computing curriculum: computer science, information technology and digital literacy.
Computer science introduces children of all ages to understanding how computers and networks work. 

Information technology is about the use of computers for functional purposes, such as collecting and presenting information, or using search technology.

Digital literacy is about the safe and responsible use of technology, including recognising its advantages for collaboration or communication.


SMSC in Computing at SKA


Spiritual development focuses on personal insight, values, meaning and purpose.

This refers to children’s beliefs (religious or otherwise) which inform their perspective on life and their interest in, and respect for different people’s feelings and values.  In computing, children are encouraged to be creative and imaginative through use of digital products, and can create digital products which incorporate their beliefs. In addition, teachers allow pupils to share their learning and they give praise to pupils for contributions to build their sense of self and their willingness to achieve when computing.



Moral development is largely about making choices through behaviour and how you live your life.

Moral Development refers to a pupil’s understanding, attitude and behaviour to what is right and what is wrong. Through computing, pupils' develop a respectful and responsible approach to using digital technology, including mobile devices, and are given opportunities to discuss and understand the impact of their online activity on others. Respect is also encouraged for other people's views and opinions, and pupils explore the moral issues around the use of digital technology - for example, copyright and plagiarism.



Social development is about enabling pupils to have the opportunity to work effectively together, relating well to adults and participating in the local community.

Pupils are encouraged to assist one another in problem solving when computing and to display appropriate social behaviours in the classroom to respect and care for each other as a community. Pupils, as well as parents, are given support and advice regarding good practice around communication online, including the use of social media.



Cultural development is about understanding and feeling comfortable in a variety of cultures and experiences around the world (art, theatre, travel, etc.). It is about having the understanding and tolerance regarding cultural traditions and the beliefs of others.

Pupils are empowered to apply their computing skills and knowledge to the wider curriculum and acknowledge links between subjects. Coordinates in programming and their connections with Maths and Geography, for example. Pupils are given opportunities to discuss how developments in technology have changed our culture, particularly the rise in social networking sites and the ability to communicate instantly across the world.


How our 4 School Values are Evidenced in Computing



We strive to do our best!

Dedication is vital to success within computing. When programming or coding, children persevere in order to create and improve algorithms that work and are efficient. A repetitive process of: designing; evaluating; debugging; condensing; and even trial and error; is used in order to write the most effective and successful code. Children are given encouragement in order to achieve highly within all computing activities so that they can aim to become confident and competent users of ICT.



We achieve success!

Aspiration is, “a hope or ambition of achieving something.” Children are given instant feedback when learning to code and this is provided in a range of ways through our coding scheme of work, including pictorial, written and audial. This enables children to learn from mistakes and to make accelerated progress within this area of the computing curriculum. Assemblies, whole class activities and discussions allow children to understand the importance of online safety whilst encouraging them to aspire to be safe, responsible and respectful users of technology and the internet.


We work together as a team!

Collaboration and cooperation enable children to support each other with all aspects of the computing curriculum, whether this be through problem solving through decomposition in coding, or through supporting each other to stay safe online. Pupils are taught when it is appropriate to ask for help, when to support others in their learning, and how to value and respect each other's ideas and opinions.



We are excited about our learning!

Pupils are given a variety of opportunities and learning experiences to learn about online safety, coding and how computer networks work so that they are excited and inspired in computing lessons. Learning is relevant and appropriate for the needs and abilities for all children, ensuring that every child can access and engage in the computing curriculum.

Links to some of the online programs we use

South Kirkby, Pontefract, West Yorkshire, WF9 3DP

01977 643187